Let's Not Settle on What 'Game of the Year' Means
The difficulty of finding new titles continues to be the video game industry's greatest existential threat. Even in stressful age of business acquisitions, escalating financial demands, labor perils, broad adoption of AI, digital marketplace changes, evolving audience preferences, salvation in many ways returns to the dark magic of "making an impact."
That's why I'm more invested in "honors" than ever.
Having just a few weeks remaining in the year, we're deeply in Game of the Year time, a time when the minority of players not playing similar several F2P competitive titles each week play through their backlogs, discuss game design, and recognize that even they can't play everything. There will be detailed top game rankings, and we'll get "but you forgot!" comments to such selections. A gamer consensus-ish selected by press, content creators, and followers will be revealed at industry event. (Creators participate the following year at the interactive achievements ceremony and Game Developers Conference honors.)
This entire sanctification serves as good fun — no such thing as right or wrong answers when discussing the best games of the year — but the importance do feel greater. Each choice made for a "game of the year", be it for the grand top honor or "Best Puzzle Game" in fan-chosen awards, creates opportunity for a breakthrough moment. A mid-sized game that received little attention at launch might unexpectedly find new life by rubbing shoulders with more recognizable (i.e. well-promoted) major titles. Once 2024's Neva popped up in nominations for an honor, I'm aware without doubt that tons of people suddenly wanted to check coverage of Neva.
Conventionally, the GOTY machine has made little room for the diversity of titles published each year. The hurdle to address to evaluate all appears like a monumental effort; nearly numerous releases were released on digital platform in the previous year, while merely 74 releases — including recent games and ongoing games to smartphone and VR platform-specific titles — were represented across the ceremony finalists. When commercial success, discourse, and platform discoverability drive what gamers choose every year, there is absolutely no way for the structure of accolades to adequately recognize a year's worth of releases. Still, potential exists for improvement, assuming we recognize its significance.
The Expected Nature of Game Awards
In early December, a long-running ceremony, including gaming's oldest recognition events, revealed its finalists. While the vote for top honor proper occurs in January, you can already see the trend: The current selections created space for deserving candidates — blockbuster games that garnered acclaim for quality and ambition, successful independent games welcomed with AAA-scale attention — but throughout a wide range of award types, we see a evident concentration of recurring games. In the vast sea of creative expression and mechanical design, excellent graphics category allows inclusion for two different exploration-focused titles set in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was designing a next year's Game of the Year ideally," one writer wrote in digital observation continuing to chuckling over, "it would be a Sony sandbox adventure with mixed gameplay mechanics, companion relationships, and luck-based replayable systems that leans into risk-reward systems and features modest management development systems."
Award selections, throughout its formal and informal versions, has turned predictable. Multiple seasons of candidates and victors has established a template for the sort of high-quality lengthy game can score a Game of the Year nominee. There are experiences that never break into GOTY or even "major" crafts categories like Creative Vision or Writing, typically due to innovative design and unique gameplay. Many releases published in annually are expected to be limited into specialized awards.
Specific Examples
Imagine: Could Sonic Racing: Crossworlds, a game with critical ratings only slightly below Death Stranding 2 and Ghosts of Yōtei, achieve main selection of industry's GOTY competition? Or maybe a nomination for best soundtrack (since the soundtrack absolutely rips and warrants honor)? Unlikely. Top Racing Title? Absolutely.
How good must Street Fighter 6 have to be to achieve Game of the Year consideration? Might selectors look at character portrayals in Baby Steps, The Alters, or The Drifter and recognize the best performances of the year absent AAA production values? Can Despelote's short play time have "adequate" narrative to merit a (deserved) Best Narrative award? (Furthermore, does industry ceremony benefit from Top Documentary category?)
Similarity in favorites throughout the years — on the media level, within communities — demonstrates a process more skewed toward a specific extended experience, or independent games that landed with sufficient impact to check the box. Problematic for a sector where discovery is paramount.